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engagement of human senses in virtual settings
The number of sensory methods that should be actively involved and the range of believability that are needed to be reached so that a human to computer interaction to be virtual reality evolves as technology progresses. This might be compared to the escalating norm for "high-end audio" music encoding over the course of the last century -- building on progress in different modality encoding. Information on ISPOT Virtual Tours may also be of interest.
There are a variety of ways in which Virtual Reality (VR) (VR) can be used for amusement purposes. Virtual reality amusement ("virtainment") spans virtual reality games, 3D movies, virtual pets ("virpets"), Virtual Reality television, and other amusement uses. Accordingly, is it not surprising that most people still consider Virtual Reality (VR) mainly in terms of amusement -- despite it's being increasingly used in education, medicine, applied science, product development, exploration, data analysis, real property, and many other uses. The site Virtual Tours Milwaukee, Wisconsin can also be useful. Virtual Reality Gaming covers similar material.
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